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Released on November 7, , the Locust re-emerge several months after the events of the first game, except more desperate and far more dangerous, while on the surface, many human refugees and Gears have fallen sick with a disease known as Rustlung, an Imulsion sickness.

COG forces return to action in an attempt to make an assault on the enemy's home turf, while Dom embarks on a personal mission to find his missing wife Maria, putting him in conflict with his other responsibilities as a member of Delta Squad.

The second game received similar accolades, with many complaints of the first game addressed. The graphics are better than ever, a larger weapon variety is given and the story is epic while more personal.

However, it still holds many slight flaws, but that doesn't reduce the amount of fun there is in playing the game. The multiplayer set-up has also been cheered, with the new "Horde" mode receiving the most attention; while it didn't invent the concept, Gears 2 is the reason most shooters have a wave-based survival mode now.

Released on September 20, , the ending of the second game has left both sides decimated, with Marcus and Delta Squad trying to keep their head down as there's no place left on Sera that is safe.

Anya Stroud has joined the team as a soldier , Dom has grown a Beard of Sorrow and the approaching summer has the squad wearing lighter versions of their normal armor.

The story picks up 18 months later when the COG leadership what is left of it approaches Marcus with some new discoveries about the Locust.

Unfortunately, the Gears don't just have to contend with the Locust Horde: With the added benefit of a multiplayer beta to iron out the kinks including dedicated servers , Gears of War 3 ended up the best reviewed of the trilogy with a very bright color palette, crisp visuals and fluid gameplay.

A very full game release, it has a very long campaign where you can play with four characters at all times including a co-op online arcade version , Horde Mode 2.

The game was also built to be heavily modifiable, with a Downloadable Content pack called "RAAM's Shadow" containing an entire mini-campaign.

It is a prequel from fifteen years before Gears of War with Baird taking over as the lead protagonist. The game focuses on his time as a lieutenant in Kilo Squad, with Augustus Cole and others under his command.

In the tale, taking place early in the Locust War, the squad is accused of treason for stealing COG experimental technology on a mission.

The game uses In Medias Res as Baird explains what they were doing and why, and along the way the campaign has various "Declassified" segments that adds a new wrinkle to the gameplay that are optional but provide a replay bonus along with a player competition.

The characters are younger and slightly less cynical than what they later become, with a focus on the specifics of Baird and Cole's backstory that is only hinted at in the main games.

The reveal trailer can be found here. Development was being outsourced to Epic's subsidiary studio People Can Fly, the makers of Painkiller and Bulletstorm.

The gameplay was shifted up, as while Take Cover! Multiplayer will get another new mode called "OverRun", a sort of Horde-meets-Beast mode-meets regular multiplayer , where you switch off between player teams of Locust creatures and COG soldiers with an objective goal and uses a class-based system.

Horde Mode was technically removed but replaced with a new, related gametype called Survival, which integrates the same class based system as Overrun and introduces vital new objectives to maintain as you hold out for 10 waves.

Announced at E3 with a release date of October 11, , it is the first original work of official Gears developer, The Coalition. Like Gears 3 , it will have a multiplayer beta, which will be available on April 18 to anyone who has played Ultimate Edition , April 25 to the general public, and will end on May 1.

The game is set 25 years after Gears 3. The campaign will have 2-player co-op, with the second player getting a choice between either Del or Kait.

Other confirmed characters are Reyna, Kait's mother and leader of the Outsiders; and Oscar, Kait's uncle, a former Gear, and an expert survivalist level of craziness not yet confirmed.

The enemy faction is the Swarm, a suspiciously Locust-like race that has shown up out of the blue and started kidnapping people.

The COG will function as secondary antagonists, as they think it's the Outsiders who are kidnapping people and are sending their new Mecha-Mooks , the DeeBees, to deal with the situation.

DeeBees were developed by the COG to maintain order and peace within their walled colonies following the wake of the Locust War, as well as do dangerous jobs such as construction that have a high risk of injury or death so that humans don't have to do them and can focus on repopulating.

However, the biggest enemy in the game is probably going to be the weather. Adam Fenix's weapon at the end of Gears 3 apparently had the nasty side effect of turning Sera's already-deadly weather Up to Eleven , and throughout the game the trio will encounter "wind flares", essentially fire and lightning inside a tornado.

The strong winds will even affect the trajectory of bullets and thrown grenades, and the wind flares contain deadly "storm walls", Mother Nature's answer to the Hammer of Dawn.

Also, it's been implied that they can happen at random , as well as at predetermined points in the story. Multiplayer, however, seems safe from deadly weather at least for now.

The game is bringing back some of the horror and suspense elements of Gears 1 , rifles such as the Hammerburst and Lancer now have stocks, and the latter has an attached flashlight to assist in navigating through dark areas looks like Dom got his wish.

Also, the Gnasher now has a rack of shotgun shells on it, which serves no purpose other than looking cool.

Letting go of the trigger causes it to fall to the ground and explode. It also seemingly must be charged to get an accurate shot.

There is also the new ability to grab an enemy from across a piece of cover and pull them over to your side , then stab them to death with a knife.

The knife can also be used after a vault kick. It's also now possible to quickly vault over cover in the middle of a roadie run by tapping B as you approach it.

Also, check out the gameplay launch trailer. You need to login to do this. Get Known if you don't have an account.

This is it, Dom. This is everything we've been fighting for. Yeah, well Maria is everything I've been fighting for. To survive out there in the field, you have to know how to adapt.

And I'm an adaptable man. I'm beginning to think we're not the hunters anymore The New Hope facility and the multiplayer level "Blood Drive". Nemacysts are huge, flying, squid-like creatures who constantly vent toxic sludge, and are fired as flak or hunter-killer missiles from Seeder arthropods.

The Digger Launcher in the third game fires a small burrowing creature which digs through the ground ignoring any cover in its path, popping out from the ground if there's any enemy in its trajectory then detonating itself.

The Custom Lancers found around Marcus's house in Gears 4. Most likely modified by Marcus himself in his spare time, they have wooden stocks added to them to improve recoil management and flashlights for lighting dark areas.

You are automatically given one after your party's Lock and Load Montage in Act 2, and you get an achievement if you carry it to the end of the game without ever switching it for something else.

Most Lambent enemies, as well as Reavers, explode upon death. Tickers are a straighter example, as they deliberately blow themselves up, though they appear to be outfitted with the bombs.

In 4 , DR-1 Protectors that take enough damage will become mobile bombs that sprint towards you in a last ditch effort to blow you up.

All DeeBees are this actually, as Shepards, Deadeyes, Guardians and Trackers all explode upon death as well, though they produce smaller explosions than the Protectors.

Action Girl Locust Berserkers are really female Drones. They're far more dangerous and deadlier than the males and more feared by the Gears.

They're also invulnerable until you hit them with an orbital bombardment or set them on fire. In the third game, Anya has ditched her Mission Control role in order to fight on the battlefield with the male Gears, alongside another female gear, Samantha Bryne, as well as a veteran of the Pendulum Wars who fought with Colonel Victor Hoffman, Bernadette "Bernie" Mataki.

Lampshaded by Hoffman in the Anvil Gate novel when talking about Anya, Sam and Bernie; he says that he pities any Stranded "that run into that gang of harpies".

Judgement includes a new female Onyx Guard character model in addition to the Kilo Team member Sophia. By this time the Gears Of War series outnumbers almost any other shooter game franchise when it comes to named, story relevant female soldiers.

In a variation, each succeeding Carmine in each game is more badass than the previous one, or at least lives longer.

Clayton Carmine goes so far as to survive the entire game! All of the named characters have had family and friends, and some of them had children - and they all lost a great many of them on E-Day and during the war that followed.

Dom's life, especially, is practically made of this trope - after losing his brother and kids, the only thing that kept him going was the possibility of finding his missing wife, Maria.

In 2 , he does find her - after she had suffered years of torture, malnutrition, and lobotomization that turned her into a catatonic Empty Shell who does not respond to Dom at all.

The only way to save her is via Mercy Kill , which Dom has to personally deliver. Imagine crusading for years to find someone dear to you in the midst of a global warzone, only to be forced to kill them immediately afterward.

The visual design is built like this, the story is about what has to happen for something to be After the End. Before Emergence Day, human civilization endured the Pendulum wars.

After about 85 years of destructive, sometimes nuclear war, Sera could be described as post-apocalyptic; the people left are just fighting for the ashes.

Gears of War 3 embraces it in full, and it's likely to the point that even if the fighting stopped instantly there wouldn't be an infrastructure left to rebuild the civilization they once had.

Niles Samson's "semi-sentient security program", which is a little bit obsessed with cleaning up "filth". Nice Job Breaking It, Hero! Gears of War 4 seems like it will dabble in this once again with the new DeeBees faction.

The DeeBees are a race of androids that were invented and developed by the COG in the aftermath of the Locust War to maintain peace and order in the colonies.

However, since they will function as secondary antagonists in the campaign, they may take their peacekeeping duties a bit too far.

All There in the Manual: The first game throws you right into the conflict with little elaboration. The opening cinematic doesn't play when you press start; it kicks in if you idle on the title menu, making a lot of eager gamers miss it altogether.

The most comprehensive backstory detailing is in the concept art book that comes with the collector's edition. The key events that are not explained within the game involve: Fortunately, the comics and novels are doing this job for everything, even to the point of introducing new characters.

For those who haven't read those, Epic was nice enough to put a "Previously on Gears The video doesn't, however, cover characters who were introduced in the comics and novels.

In the end, though, Epic had to resort to posting explanations for some of the unanswered questions from Gears of War 3 on their official forums.

Since there are four Carmine brothers in total, the last one is most likely D. Gears 4 features G ary Carmine, but since 25 years have passed since the last game he is most likely the son of either Clayton or the fourth Carmine brother assuming he lived long enough.

Always Over the Shoulder Ambiguously Brown: Otherwise the games are pretty good with being clear about various character's ethnicity.

In game, she's described as being Kashkuri, the in-universe equivalent to the Australian Aborigines. And This Is for Clayton Carmine can also say some kills are for his brothers Anthony and Benjamin.

And Your Reward Is Clothes: Judgment offers Normal, Rare, and Epic prize boxes after a certain amount of enemy kills, ribbons attained, and levels gained respectively.

Inside the prize boxes can be a little extra experience, weapon skins, or player armor skins. Gears 4 has various loot crates available.

They are purchasable with in-game credits or real money. This is played straight if you purchase the Elite and Featured packs, which can only contain weapon skins, emblems and characters.

The first two games and Judgment didn't do anything to encourage players to stay in games and there was no penalty if you decided to leave in the middle of a match besides whatever your score happened to be.

Gears of War 3 and 4 actively promote this, thankfully. If you leave a match early in 3 , you are given a Negative Penalty, which basically substracts experience points from your level and can actually de-level someone hilariously enough.

In 4 , you are given a temporary ban of 15 minutes that increases for every cumulative match you quit and prevents you from doing anything multiplayer-related.

However, there are no penalties for leaving the time-consuming Horde mode, which is a real sour point for players that wish to finish it to the end.

The games make an effort to introduce major characters and have them die along the way, as this is an unrelenting war. It was invoked by Cliff Bleszinski regarding Gears of War 3 , as being the final game all bets were off and even the core characters were at risk.

Class 2 in the backstory. All major civilization is knocked out besides the COG and a few pockets of stranded civilians living in the ruins of cities.

Gears of War 3 indicates that things are coming dangerously close to a Class 3. Firing Adam Fenix's superweapon at the end pushes it close to a Class 4, though some humans remain.

In 3 , there are unarmored skins of Marcus, Dizzy, Anya, Jace campaign only , and one of Cole in Thrashball pads, who can take just as much damage as the armored COG characters and the rock-skinned Locust.

In the same vein, the heavily armored UIR soldiers from 4 don't have any more health or protection than the other characters.

Gears of War 4 has achieved this in spades. Bots are much smarter than in the previous games, with them intelligently taking cover and firing around and over it to kill you and enemies instead of charging out in the open and actually attempt to get away from you if you rush them from the side of their cover; in direct contrast with Gears 3 bots that would stupidly stare at you from cover even on Insane if you walked up to them.

However, the improved A. The bots play very disturbingly like real players! They will employ nearly identical tactics that players do, firing at you with rifles from a distance as you rush to the power weapons and have shotgun battles with you when you close in on them.

They even know when to quickly finish players rather than stupidly doing extended executions in the middle of a firefight. They are also incredibly good at flanking players and very accurate with power weapons unlike the Artificial Stupidity tendencies of bots mentioned below.

If you're not careful, a team of bots can sweep the match out from under you. This is also very noticeable in the campaign and Horde as well. While in the previous games Locust would employ pretty good tactics, a lot of them would eventually just vault over their cover and walk through an unprotected battlefield in a futile attempt to hit you.

This also carried over into Gears 3 Horde, where the last Locust left would just charge at your team's ready weapons. This is not the case in 4 at all.

The Swarm will almost always hang back in their cover and wait for the player to approach them. While they are hanging back, their snipers will keep you pinned under their fire while a pack of Grenadiers or Scions will approach from the side.

If that doesn't work, Juvies or Pouncers will jump nearby to draw your fire while the drones will rush you while you are distracted. Even in Horde, drones will generally move in groups of 2 to 3 and when down to the last 5 enemies, they WILL all crowd around you to take you out quickly.

On Hardcore and Insane , it's not uncommon for them to charge from their cover and around yours for a One-Hit Kill melee strike. On these difficulties in Horde, you have between 3 to 4 seconds to revive a downed teammate before they are executed compared to the roughly 10 second window on Normal.

Artificial Stupidity In the first game, combined with Suicidal Overconfidence: Locust Drones also do this sometimes, but they can pull it off since they're Made of Iron , whereas your teammates are not.

By the second game the friendly A. In the third game, during the fight with the Lambent Beserker at the point where it starts leaking Imulsion, the first thing Marcus says is to avoid said Imulsion.

Your AI teammates will ignore this piece of advice and spend the rest of the fight walking into the Imulsion and screaming for help.

Especially frustrating on Insane difficulty. Multiplayer bots in Gears 3 are noticeably terrible at using explosive power weapons and Frag Grenades.

Bots will usually pick up a Boomshot, Torque Bow or Digger Launcher and immediately fire it into the nearest wall or piece of cover and spectacularly blow themselves into meaty chunks.

The Torque Bow is particularly hilarious, as bots tend to prime the arrow and immediately go into cover, only for the arrow to stick the cover and kill themselves.

The computer's stupidity is the only possible explanation for how the Locust and Lambent, two VERY intelligent and murderous species, will completely break fire from actual gears to target the decoys you build in Horde mode.

These two are genuinely fooled by cardboard celebrity cutouts and mannequins! In-Universe , the Locust and Lambent are incredibly dangerous and most certainly do not fall for such obvious-looking traps.

You'd figure that after fighting an enemy for decades, you'd have a good idea of what they look like. That, or maybe they attack the decoys because they need points like you do!

Of a sort, while not technically the same character the Carmine brothers through the three games have identical personalities and much more screentime in each installment.

A glitch in the second game allowed players to use any weapon they wanted read: Although it was patched quickly and wasn't present in the third game at all, it showed up as a legitimate feature in Judgment.

Ascended Meme The third game actually features the characters reacting with joy to see backup and saying, "It's Carmine!

When playing as Adam Fenix in multiplayer, and beating the crap out of someone with the extended face punch, he'll sometimes say: Do you have the code?

Heh, just help me with the door. What's left , Anya? What have we got left now? We've finally got a tomorrow! So, is it just me, or is this entire planet trying to kill us?

Definitely not just you. Thanks for the assist. You know me, Val I'm always watching your ass. Sporting goods, lingerie, and one bitch-ass queen! A bug currently making the rounds in Gears Of War 3 will accidentally dump a 5-man Horde team into Wingman mode.

Since Wingman's typically played by 4 teams of 2 in a free-for-all setting, dumping an entire group of 5 onto a single team is slightly unbalancing.

Another rather irritating bug from Gears 3: When starting a Horde match, if the current host of the match quits just as the match starts, the results screen will come up and say that the team has failed Wave 0.

Since this game mode is supposed to start you from Wave 1, this is very problematic. When the host changes, the team will respawn on the map as usual: Even though you will hear the Locust's cries that signify the enemies spawning, no enemies will actually spawn, leaving you to wander around the map with no way to progress the mode.

The only way out is to quit the match and hope you find another match with a team that won't quit at the drop of a hat.

There is an incredibly nasty bug in Gears of War 3 and it is by far the worst out of any of the glitches. What's in the Player Data file?

Just every last one of your ribbons and medals that you have pain-stakingly earned throughout your total investment in the game! Oddly enough, your Campaign collectables and achievements will still be intact, but imagine being one of the unlucky souls starting up the game to have some fun only to mysteriously see that your level has been reset back to 1 and every one of your ribbons and medals are GONE.

The worst part is that this glitch has apparently been in the game since launch and nobody quite knows what causes it. It is believed that it is the result of faulty Epic or Microsoft servers glitching out at the EXACT moment you press Start, but it can apparently happen if you so much as sign in after you start the game.

Also, Epic and Microsoft will do nothing to reset your stats back to what they were because the second you enter the main menu, your Player Data file gets overwrittten and basically pretends that your old data never existed.

The only way to combat this is to hope that you have played Gears 3 on another console that hasn't been hit by the bug so that you have an uncorrupted Player Data file.

Then, you must transfer that data into a Memory Unit or Flashdrive and beam it back into your Hard Drive to replace the corrupted data.

Only have one console? Congratulations , all of your hard-earned data is lost and your only option now is to start clean again from the beginning!

In Gears of War 4 , if a player joins a social match at the moment when the cameras are showcasing the teams before the match starts, the bot that said player will replace will disappear, but the player will not be able to play and will be stuck in the ghost camera.

This will rob a team of a player for an entire round and the only fix is for the player to quit the match or wait until the round is over.

Gameplay and Story Integration: An interesting example of this can be found in the first Gears of War and also doubles as Fridge Brilliance. Normally, Marcus technically, the player is able to give orders to the rest of Delta Squad and change their behavior by making them more aggressive or having them battle more conservatively by hanging back.

However, you cannot give orders for the entire first act because Marcus is only a part of Delta Squad as a Private while Liutenant Minh Young Kim is the current leader.

It's only until Minh is killed by General RAAM towards the end of the act that Marcus gets promoted to Sergeant and becomes the leader of Delta Squad, allowing you to give orders for the rest of the game.

Gameplay and Story Segregation: The chainsaw bayonet was developed because the standard bayonets of the Retro Lancer weren't strong enough for the Locust's thick skin and kept breaking too easily.

Not so when you finally get to use one for yourself. In the campaign for Gears 3 , Clayton Carmine gets shot in the head with a Longshot round and is completely unharmed afterwards.

This is most certainly not the case for players if they receive such a fate in gameplay, multiplayer or campaign. Gameplay-wise, they are a playable multiplayer skin Boomers have been shown to be chainsawed several times in the comics and books, yet in gameplay it is impossible for players to saw through them.

Obviously, this is understandingly done for Competitive Balance reasons, as the Lancer would be ridiculously broken if it could chainsaw every single enemy.

Of course, one could simply say that they're too fat to cut through as well. The hand-cranked Mulcher is man-portable and can The Silverback mounts what seems to be a more powerful variant, and gatling turrets appear occasionally in COG bases.

There's also the Vulcan Cannon, which is more like an actual modern-day gatling gun and sounds like a cross between a chainsaw and thunder.

Gang Up on the Human: In the first game, all enemy A. This was especially noticeable on Insane difficulty, and made it impossible to actually flank or ambush enemies.

Thankfully, this was removed in later games, creating a more natural flow of battle. Gender Is No Object: The first two games and the novelizations subvert this.

Only men do the fighting; all fertile women are used for reproductive purposes, while non-fertile women serve in support roles.

The third game, however, plays this straight. Almost all women fight alongside the men. Totally justified because humanity is down to its last throes and needs every available body to fight.

When Baird is asked to improvise a bomb with few parts available, he replies, "Regular or extra strength? Baird is more of a techie, but Marcus is very well-read and smart, though in his case its more that he can come up with complicated military tactics on the fly in stressful situations, and he definitely has motivations beyond those of the average Space Marine action hero.

In fact, most of Delta Squad applies according to Baird himself, as he states the reason he sticks with them is because they're the only people he knows who have above a single-digit IQ.

Then there's Adam Fenix, the man himself. Back-story shows he's both a super-genius Omnidisciplinary Scientist generally considered "The Smartest Man On The Planet" , as well as a former military officer and war hero.

Granted, he's aged quite a bit and by the time he's mentioned in the games, he's more of a Badass Bookworm. It's been revealed by Word of God namely David Nash and Karen Traviss, viewable here that Myrrah was a descendant of the scientists who were running New Hope, and the Locust were created in an attempt to find a cure for Lambency.

George Lucas Altered Version: The Remaster of the first three games in "The Gears of War Collection" includes a hands on remodeling of the first game akin to " The Master Chief Collection ", giving it a similar color palette to the sequels vs.

Getting Crap Past the Radar: A medal that can be earned in Gears of War 3 multiplayer is "Loot Courtesan". God Save Us from the Queen!

It certainly goes into this trope at times There's hardly a death in this game that doesn't end in copious amounts of blood, meaty chunks or bones cracking, not to mention the way blood splatters on the camera.

Special note of a certain line from the second game: I'm coughing up blood that ain't mine. The Resonator in Gears of War. All Lambent creatures explode when killed with varying degrees of force, which is used by the team when they needed a big bomb and there was a Lambent Brumak in front of them.

Regular drones don't harm you much, drudges sometimes run after you when about to explode, wretches are like grenades, Grunkers and Lambent Berzerkers look like a tactical nuke.

In the first game it takes close to a full magazine of Lancer fire just to kill a single Locust Drone on every difficulty setting except the very easiest.

Bear in mind that Lancer assault rifles had 60 rounds per magazine! No wonder they had to invent chainsaw bayonets before anyone could hurt them.

A bit less so in the second game, which has a a Normal difficulty that falls between Casual and Hardcore, with appropriate enemy strength and b an improved Hammerburst assault rifle that's actually stable and accurate enough to score headshots at mid-range.

Played straight in Gears Of War 2 , as everyone seems to lose pints of blood from being hit by bullets alone, but it takes time for it to affect them by having them go into a "down but not out" state.

Played straight to this trope's extreme with the Meatflag in Gears of War 2 , an unarmored civilian who cannot die whatsoever. You could drop a mortar on his head, blowing everyone around him into meaty chunks, and he'll just be crawling around and complaining afterwards.

Makes sense, considering he's the objective for that particular game mode "Submission". In the cutscene leading up to the final boss fight of the "RAAM's Shadow" campaign, RAAM casually brushes off a chainsaw attack and several dozen assault rifle rounds at point blank range even before he puts up his Kryll shield.

Cranked Up to Eleven in the third game. Lambent foes are Made of Explodium , but human soldiers can melee them to death with chainsaw bayonets and shrug off the point-blank KABOOM like it ain't no thang.

A lucky shotgun blast can blow a target to Ludicrous Gibs. Sam gets the sexy pan-up shot while a Stranded ogles her.

The game series embodies this through the use of the Carmine brothers Anthony, Ben and Clay , where the original was a faceless member of the team who got killed early on while complaining about his gun jamming.

Due to his unexpected popularity they brought him back as his brother in Gears 2, still faceless but lasting longer through the campaign and a more fully developed character.

Bringing in the third Carmine, still helmeted, they actually allowed the fans to choose whether he lived or died in the end through an X Box marketplace charity drive.

Other characters in this mold include Kim and Tai. Tragically, Dom of all people manages to end up becoming the biggest example of this in the series.

The players have gotten to know him across the entire series, playing as him in co-op and getting to see how much of a loyal, selfless and Nice Guy he is.

Even though he went out in a Dying Moment of Awesome combined with Heroic Sacrifice , it's safe to say that Dom's death brought tears to the entire fan base.

Mayor of a Ghost Town: Griffin, after your trip to Char. The second game introduces the Lambent, mutant Locust who are fighting against the original Locust.

By the third game, humans, Locust and Lambent are all duking it out with each other on the planet's surface. However, in the actual game, Locust and Lambent are only encountered in the same area a couple of times, most prominently in the final battle.

Gears of War 4 basically has the Outsiders vs. However, there is only one area in the campaign where DeeBees and Swarm are encountered together and they will shoot each other just as much as they will shoot you.

Strangely enough, these two will not attack each other at all in Horde; possibly due to a programming oversight or maybe some clever Fridge Brilliance.

The Swarm only attack humans because they can't exactly reproduce by sticking robots in their pods and the DeeBees only attack humans because they are specifically programmed to pacify Outsiders since they, for most of the campaign, are unaware of the Swarm's existence and actions.

Men Are the Expendable Gender: The first two games and the novelizations play this straight. Only men do the fighting, while fertile women are used for reproductive purposes and non-fertile women serve in support roles.

The third game, however, subverts this. The women fight alongside the men due to humanity being down to its last throes and needing every available body to fight.

Dom to Maria in 2. When you fight the Lambent humans in Mercy, some can be clearly heard screaming "Kill me! Kait to her mother in Gears 4 Million Mook March: The beginning of Gears of War 2 is one for the Gears.

The Silverback, which doesn't actually have a back so that Gears can climb in and out easily. Size-wise, it's very close to being a Powered Armor.

Features prominently in both games. Normally, Anya's the one providing intel, advice, orders and even comfort ; there are times where other characters take on the role, though they are distinctly lacking the comfort aspect.

Delta Squad loses contact with Mission Control a depressing number of times throughout both games, though. Boomers and their variants; Grinders, Maulers, Butchers, Flamers, etc.

Scions from Gears 4 fit this role, having the same patterns, strengths and weaknesses as the Boomer varieties. Theron Guards; smarter, faster, tougher and armed with one-hit-kill Torque Bows.

From Gears 4, Swarm Hunters fit the bill as they are basically analogous to the Therons. Same goes for Elite Drones, since they come equipped with a Lancer, Gnasher and Frag Grenades in addition to advancing on you more quickly.

Seeders and Berserkers in the first game are absolutely immune to every weapon except the Hammer of Dawn. Boomers and Armored Kanti are also downplayed examples.

Boomers are immune to chainsaws and retro charges , but can be damaged with anything else. Armored Kanti are Immune to Bullets , chainsaws and retro charges and can only reliably be taken down with fire or explosives.

The Palace Guards in the second game, who guard the Nexus Palace instead of regular drones, and are just as tough as Theron Guards. The third game has Chairman Prescott's Onyx Guard, elite Gears personally loyal to him, although you only fight them as the "final boss" of Beast Mode when playing as the Locust.

Emergence Holes in the first two games, Kantus priests from Gears of War 2 onwards can summon Tickers from out of nowhere, revive downed Locust from long range , and are overall just extremely annoying buggers remember to Shoot the Medic First.

Gears of War 3 feature Lambent Stalks that sprout from the ground, changing the landscape but also depositing any number and multiple types of Lambent Locust in your path while also doing away with Emergence Holes, presumably because the Locust have lost control of the underground to the Lambent.

Gears of War 4 has Swarm nests, functioning much like the E-holes of yore, with the added bonus that when blown up by frags you can climb inside the hole and use it as cover.

Sometimes they also have weapons and ammo inside. Mooks Ate My Equipment: Feral Tickers Shield-Bearing Mook: Maulers carry gigantic Boomshields to give them extra protection.

If they take any damage, they immediately deploy it, forcing you to attack them from behind or very carefully try to shoot them in their exposed feet in the front.

Berserkers are huge and look pretty terrifying, but due to their blindness, their tactics only consist of running in a straight line towards you or pounding you with their fists up close.

Gears Of War 2 has a man-portable Mulcher minigun. To help realism slightly, it requires you to set it down to fire it with anything that vaguely resembles accuracy, and you are unable to sprint, roll or mount over cover with it.

This, of course, offers them no advantage over the normally proportioned ie. Emphasized at the end of Gears of War 3 when Anya and Marcus sit next to each other and hold hands, and you see how much bigger Marcus is compared to her.

The Slab reveals that the Locust are really human mutants who were exposed to imulsion in the hopes of finding a way to achieve immunity to lambency, and that Queen Myrrah is the descendant of one of the scientists at the New Hope facility where they did said research, which also resulted in the Sires, essentially proto-Locust.

Therefore, Sera is no more or less the territory of the Locust than it is that of the surface Seran humans.

In Gears of War , Anthony was killed by sniper fire after standing up to display his issue with his Lancer assault rifle jamming constantly as he reloaded it.

To list how Clayton's design references it, "Practice reloading" and "Keep your head down" are written on his armor.

If that wasn't enough, a mark on his helmet implies he was shot in the head but survived anyway. Clayton honors the memory of the two fallen Carmine brothers with a memorial tattoo on his arm of their helmets.

Gears of War 2 has no shortage of them either, even though it only has one game to Call-Back to. Also, the entire time you're with Benjamin Carmine in the Hollow, Dom doesn't stop making stealthy quips about Anthony, while Marcus tells him to knock it off.

Gears of War 3 is filled with these. The tier 4 medal for interacting with objects during the campaign i. Marcus will quip "I remember you owe me 20 bucks" to which Dom replies "Yeah?

See me after the war. After Delta Squad hijacks a Gas Barge, they find Dizzy hunkered down in a supply depot holding out against the Locust.

Marcus asks if Dizzy is "taking on the grub army single-handedly again. It's also the music that plays during Dom's Heroic Sacrifice.

Gears of War 4 has one gameplay trailer where Marcus and his son JD's squad take shelter in Marcus' greenhouse, which is then ambushed by DeeBees.

The second the bullets start flying, Marcus angrily shouts "Shit, they're gonna mess up my fuckin' tomatoes! The Hammer of Dawn is easily a Game-Breaker if there wasn't a few things holding it back.

The target has to be outdoors and not under cover so that " the satellites can be aligned ". In multiplayer, there's a limit to how long you can use it.

In Gears 4 , Scions will execute players by lifting them off of the ground by their necks and popping their heads from the pressure of their grip.

Characters can dispose of "meatshields" this way. There is no gameplay benefit to this as it just takes up time to play the animation as opposed to dropping the meatshield instantly by switching to another weapon - it's solely for Video Game Cruelty Potential Nerf: Smoke Grenades in multiplayer; at launch for Gears of War 2 , these grenades instantly drop players to the ground, much like the Kantus scream, to allow for an easy kill.

Following title updates, they momentarily stun players to stop them from firing or moving away, but recover much faster than the former effect.

A "Stopping power" feature from firearms was programmed into every Gears after the first in order to encourage players to play more strategically rather than just rushing at the enemy.

Now, if a player tried to run in the direction where they were being shot from, they would be slowed down to an increasing extent until they got downed.

Thus trying to rush at someone would end up with you coming up short. The Gnasher Shotgun, according to some players, was the only gun to use in multiplayer.

Nowadays, it's a shadow of its former self, due to a few things such as the stopping power and the tightening of its spread.

This was to give it a better medium range while still giving it the "gibs" effect at close range. The last title update to Gears of War 2 returned the Gnasher to a point where it balances, if not outmatches, the assault rifles at medium range.

The Torque Bow in the sequel is somewhat weaker, as it no longer kills Boomers in one shot around on par with the Boomshot grenade launcher in terms of damage.

It still One Hit Kills Drones and Theron Guards, and also kills you in one shot on Hardcore but not on Normal, where a direct hit doesn't even down you.

Like the Gnasher, the chainsaw bayonet isn't as effective anymore, as taking more than a handful of damage will prevent you from keeping it revved up and take a few seconds before you can rev it up again.

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